This is also interesting, well organized, especially because of the “road map” concept. I would add more info for the contact and use different fonts for the name on the top right. This definetelly has potential. Nice resume example!
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Rapists, liars, murderers… and thieves. Nice resumes !
Re John and Kaat, they both fall a little bit short of the Hall of Fame for me. That said, there have been pitchers of lesser accomplishments who are in the Hall. They both have nice resumes with some impressive career totals, as well as Gold Glove Awards in the case of Kaat and the Hutchinson and Gehrig Awards (as well as the name of a surgery) in the case of John.
*If* I remember correctly, he was also the one who was actively working to support diversity in the industry, hosting LGBT roundtables and such. All of the contenders had nice resumes--but that level of community involvement is why I felt he was the best candidate for the LOGO award.The term approach creates PCs with nice resumes. Given the importance of firepower in the campaign, the system also selects strongly for military or ex-military careers, obviously the best sources of weapon skills. The system does not help create your character's personality or goals, as some others do; in fact, the text never mentions personality or goals. Significantly, the "If You're New to Roleplaying" section describes roleplaying purely in terms of making decisions for a particular character, becoming swept up in the PC's experiences, and watching the PC improve in abilities over time. Only NPCs get traits and motivations, using the T2 playing-card system (e.g., if you pull the king of spades from a deck, your NPC is deceitful). Otherwise, the whole game is hermetically free of the idea of .